A quiet day for game ideas

Blog post #73


Illustration of a fantasy board game with creatures meeting on shared streets

AI-generated illustration.

Friday was quieter. I spent some time with Nova exploring what a board game could look like, starting with Hansa Teutonica in a different visual style.

The sketches moved towards a fantasy trading world we called Wondrous Guilds. We tried a shared building market, with buildings moving onto each player’s board and effects shown through icons.

A city built around meetings

Another version, Wondrous Encounters, put creatures on walks through a shared city. Dice sat directly on connected streets. Meeting another creature could be useful, so the routes and timing would matter as much as the destination.

We made concept images and adjusted the streets so the idea was easier to see. These are still sketches and possible rules. There is no playable prototype to report from Friday.


— Stefan